Feb 15, 2008, 12:01 PM // 12:01
|
#21
|
Jungle Guide
Join Date: Dec 2005
Profession: W/N
|
Everybody love Mursaats, i love Mursaats... i pike Mursaats...
But the strongest army in all GW is Duncan stone summit army, 8 members teams, double classes, 8 skill bars, great builds with rez signet + fast casting hard rez, level 28 mobs...
Quote:
Originally Posted by duckboy
when would this fight take place? before or after they had their masters destroyed?
|
At max force of army in the story i think...
Quote:
Originally Posted by duckboy
However, if it were after the masters are destroyed......I'd still have to go for Mursaat. Why? simple really......the Margonites are now godless and just a basic form of human with no special powers what-so-ever. And the destroyers were 'destroyed' (i like that pun ) when the Great Destroyer fell, meaning they don't even exist anymore
|
Mallyx Margonites are the strongest, afther the fall of abbadon...
Last edited by Tarkin; Feb 15, 2008 at 12:19 PM // 12:19..
|
|
|
Feb 15, 2008, 12:41 PM // 12:41
|
#22
|
WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
|
MUURSAAT! Vs non infuse
|
|
|
Feb 15, 2008, 01:05 PM // 13:05
|
#23
|
Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
|
Mursaat, clearly.
|
|
|
Feb 15, 2008, 01:10 PM // 13:10
|
#24
|
Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
|
Mursaat ..
or what about the titans?
|
|
|
Feb 15, 2008, 01:30 PM // 13:30
|
#25
|
Frost Gate Guardian
Join Date: Sep 2005
Location: The Outer Rim
Guild: Initiates of Maat
|
And the winner is...
Slort Nilbog would pwn The Mursaat, Destroyers and Margonites as long as he spiked their drinks with the Elixir of Strength...
^ ^
|
|
|
Feb 15, 2008, 01:41 PM // 13:41
|
#27
|
Lion's Arch Merchant
Join Date: Jun 2007
Location: Scotland
Guild: [ESP]
Profession: W/
|
Mursaat would win as I believe they're the only race with free thought that were not lead by another. Without being lead by another they would be free to adjust their skill bars and team builds accordingly against the other 2.
Oh, and Mursaat are on the side of good, therefore since it's RPG they would have to win. Those be the rules.
|
|
|
Feb 15, 2008, 01:52 PM // 13:52
|
#28
|
Krytan Explorer
|
Willa the Unpleasant hands down.
|
|
|
Feb 15, 2008, 01:53 PM // 13:53
|
#29
|
Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
|
Margonites. <3
They have Mallyx, the "I Hit You For 500 Damage" Margorilla. Mallyx will eat your Aura of Faith, teleport you around, and chomp on you with a banana for lunch. They also have Lord Jadoth the 30 foot tall Margonite, he will Storm of Judgement your spells to nothing.
Also, about the matter of infusion, Margonites have the "Abaddon's Favor" ability, makes it so that they can't lose health at all.
Plus the Margonites have the Torment demons at their command, effectively giving them a double army... Also, they've got stuff like the Dreadspawn Maw that keeps spawning more stuff for them, Torment claws to serve as defenses... and me, to hug them.
*Cuddles margonites*
|
|
|
Feb 15, 2008, 02:04 PM // 14:04
|
#30
|
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
|
Mursaat are going to win for the most part, simply because they seam to have much better builds.
However that being said the Margonite Dervishes on hard mode can be extremely versitile and deal out massive dmg so they may just win out in a prolonged battle.
|
|
|
Feb 15, 2008, 03:29 PM // 15:29
|
#31
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Mursaat. Only the Titans and the Eidolons can fight against Spectral Agony.
Margonites are squishy and fluffy.
Destroyers may be immune to burning, but cannot remove any other condition from themselves.
On top of that, Mursaaat are powerfull spellcasters and can make a lot of constructs.
And Mursaat bosses have those insane armor rates.
|
|
|
Feb 15, 2008, 05:21 PM // 17:21
|
#32
|
Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
|
Mursaat, for obviosuly reasons,
|
|
|
Feb 15, 2008, 05:23 PM // 17:23
|
#33
|
Krytan Explorer
Join Date: Jan 2007
Guild: [Leet]
Profession: R/
|
Gonna have to say......
Mursaat
lets face it everyone else would have to get infused armor just to stand near them.
|
|
|
Feb 15, 2008, 05:24 PM // 17:24
|
#34
|
Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
|
Quote:
Originally Posted by Ouchie
lets face it everyone else would have to get infused armor just to stand near them.
|
Not the Margonites. They use Abaddon's Favor, renders them immune to damage for 10 seconds. And then Mallyx would run over and smack them with a Margonite banana.
Power to the squishy, fluffy Margos.
|
|
|
Feb 15, 2008, 05:33 PM // 17:33
|
#35
|
Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
|
Destroyers have my vote they have higher levels on average. Plus those scythe wielding ones are hard hitters Edit - Destroyers are immune to burning and are highly resistant to fire damage.
The Margonites
Taking bosses out of the picture level 24 is there highest on land, but when you get to the domain of anguish they jump to level 28
The Destroyers
Taking bosses out of the picture level 28 is there highest
The Mursaats
Taking bosses out of the picture level 24 is there highest
Last edited by Painbringer; Feb 15, 2008 at 05:36 PM // 17:36..
|
|
|
Feb 15, 2008, 05:41 PM // 17:41
|
#36
|
Desert Nomad
Join Date: Jul 2006
Profession: E/Rt
|
Mursaat. Nothing else to say.
Quote:
Originally Posted by Pyrea
Slort Nilbog would pwn The Mursaat, Destroyers and Margonites as long as he spiked their drinks with the Elixir of Strength...
^ ^
|
LOL I love that quest. One of the reasons I'm so fond of Koss.
|
|
|
Feb 15, 2008, 05:43 PM // 17:43
|
#37
|
Krytan Explorer
Join Date: Dec 2006
Profession: W/
|
well i know tormented creatures arent in there, but put a few rain of terrors in there and everything explodes from deep freeze spike >_>
|
|
|
Feb 15, 2008, 05:53 PM // 17:53
|
#38
|
Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
|
The Torment creatures belong with the Margonites
IIRC, they're like the Margonites' "pets" so to speak, right?
|
|
|
Feb 15, 2008, 05:56 PM // 17:56
|
#39
|
Krytan Explorer
Join Date: Jan 2007
Guild: [Leet]
Profession: R/
|
The afflicted would spawn out of all the dead bodies and take over the universe
|
|
|
Feb 15, 2008, 05:56 PM // 17:56
|
#40
|
Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
|
My vote goes to the Afflicted (I know they're not in the original list). They swarm in vast numbers and explode on death... So even if they lose, they'll still take you out with them.
A shame their death explosions don't damage their allies too... Would be pretty cool to see a chain reaction like that wiping out every living thing in the entire area.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:02 AM // 07:02.
|